Friday, 14 December 2012

Q1. In what ways does your media product use, develop or challenge forms and conventions of real media products?


Sound, Camera, Editing:
Sounds often from normal to haunting, eerie, creepy, bangs, jumpy noises, shooting, loud steps, piano and strings, low pitch, key.
Camera shots either steady or move a lot. Close ups, extreme close ups on important parts, medium shots in general, establishing shots for setting. Low/high angle for vulnerability and power.
Editing differentiates from slow cuts to fast pace cuts depending on action and events, fades are used sometimes for suspense and to divide scenes into parts or the film into chapters. Match on action is often used in the scenes with props, such as weapons.

We used a peaceful calm music for the first part of the trailer, which developed into an thrilling soundtrace that created crazy atmosphere and tense mood.
We had establishing shots and medium close ups for scenes with more than one character, as well as zoom on the eyes of Kylie to increase her craziness. We had a close up at the end to bring the audience straight to the scrary and nerve racking action.
Slower cuts were used in the first part of the trailer to keep the atmosphere calm and casual, the speed of cuts increased and the length of shots decreased to make the audience on the edge for the second part.

The trailer for Coraline and my trailer can be  compared for similarities in terms of non diegetic soundtrack change halfway through the trailers.


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